Brand Identity · Packaging Design · United Airlines
Built a brand from nothing — identity, packaging system, copywriting, and a gamified engagement feature — for a food brand launching on United Airlines with zero existing design.
Overview
Nomad Cuisine is an in-flight food brand distributed by Rajbhog Foods NJ Inc., serving United Airlines routes across the US. When I joined the project, Nomad didn't exist as a brand — there was a product, a name, and a vague idea of what it should feel like. Nothing else.
My job was to build the entire brand expression from the ground up — visual identity, packaging architecture, copywriting across every surface, and a digital engagement feature tied to the QR code that would give passengers a reason to actually interact with the box.
| Responsibility | Ownership |
|---|---|
| Brand identity system (0→1) | I Led |
| Packaging architecture — both lines | I Led |
| Copywriting — all panels, both lines | I Led |
| Illustration direction + world skyline | I Led |
| QR game feature — concept + UX | I Led |
| Passenger interview research | I Led |
| 3D packaging renders — Pacdora | I Led |
| Print production handoff | Partnered |
The Problem
A United Airlines food tray is one of the most hostile environments a brand can enter. You're surrounded by United's own visual system — their blue, their logo, their materials everywhere. The lighting is harsh. The passenger is tired. You have maybe 8 seconds before they decide whether to engage or ignore.
Nomad arrived into this environment with nothing — no logo that held up at small sizes, no consistent color language, no copywriting that felt human, no visual system that could stretch across multiple packaging formats. The brief was essentially: "Make it look good." Which is the hardest brief of all, because it means everything had to be decided from first principles.
The box couldn't just look good in isolation. It had to look intentional — like it belonged — on a United Airlines seat tray next to a plastic cup of Sprite and a bag of pretzels. Premium enough to feel special. Grounded enough not to feel out of place. That tension defined every design decision.
Research
Before designing anything, I interviewed 8 United frequent flyers and 2 airline industry workers about the in-flight food experience — not just what they liked, but what they actually paid attention to, what they ignored, and what made something feel worth their time.
Brand & Packaging Design
Research gave me the brief. Color and illustration win attention first — then copy earns the relationship. I built two packaging lines — blue for wraps and hot meals, red for snacks — using the same brand DNA but distinct enough to signal category at a glance.
01 — Blue Line — Wraps & Hot Meals
↑ Blue line — ocean blue communicates freshness and lightness appropriate for wraps and hot meal categories. Back panel carries President Sanjiv's personal message, QR code, and world map illustration.
02 — Red Line — Snacks
↑ Red line — warm red signals energy and indulgence appropriate for the snack category. Same brand architecture — world skyline illustration, Nomad logotype, President's message — different emotional register.
03 — In-Cabin Context — United Airlines Seat Tray
↑ 3D render in Pacdora showing how the snack box reads in its real environment — seat tray, airplane window light, passenger context. This is the test that mattered: does it hold up where it actually lives?
Copywriting — Every Word on Every Panel
This message went through 8 revisions. The goal: personal without being sentimental, premium without being pretentious, signed without feeling corporate. The handwritten signature was a deliberate decision — it's the only handwritten element on the entire box, which makes it the most human thing there.
Design Decisions — Built vs. Considered
QR Game Feature — "Where in the World?"
Research showed zero passengers scan QR codes for nutrition info — but they would for entertainment. I designed a mid-flight geography quiz game triggered by the QR code on the back panel. The concept: each question is tied to the origin story of what you're eating. Validated through prototype testing with 6 passengers.
Game UI — Figma Prototype
↑ Each question is tied to the food in the box — if you're eating a snack with Turkish spice influence, you guess Istanbul. The game makes the product's origin story the entertainment.
Outcome
The full packaging system went to print production and entered live in-flight distribution on United Airlines. The game feature entered the product roadmap. Every deliverable was created from scratch — there was no existing brand to iterate from.
Reflection